Star Trek: Fate of the Federation
Fate of the Federation tells the story of Starfleet and the United Federation of Planets in the years following the destruction and terror brought on by Nero of Romulus, Khan Noonien Singh, and Earth’s own Admiral Alexander Marcus. As a whole, Earth, Starfleet, and the Federation have made errors in the pursuit of safety and security, and those grave missteps have taken them off the path that Star Trek is meant to represent: truth, dignity, empathy, understanding, curiosity, courage, peace, and infinite diversity in infinite combinations. With Khan’s private war laid to rest, Marcus’ influence expunged, Section 31 exposed to the light of day, and new leadership filling the highest ranks of Starfleet, the chance to make things right — to reclaim the Federation’s morality — has finally come. The Federation has looked over the precipice on which civilization as we know it now stands, and it has chosen the long road, the hard path; it has chosen to step back.
Powered by Fate Accelerated, this series follows the careers and adventures of the officers and crew aboard the USS Nightingale, the premiere crisis-response vessel of Starfleet’s revitalized humanitarian efforts.
- The ship: a Narada-derived Pyotr Velikiy-class warship — her development analogous to the Constitution-class’ Enterprise — given a deep systems overhaul, and rededicated in a public ceremony as an emergency relief ship. The Nightingale is Starfleet’s promise to the Federation, and a reminder to itself, to use its technology and knowledge to create a future of which they want to be a part. A heavy cruiser openly turned hospital ship, the Nightingale is a dove — one that some officials would like to see torn from the sky, replaced with a hawk.
- The crew: following the near-complete decimation of the Class of 2258 at Vulcan, Starfleet has made due with field-promoting officers and rushing graduates out of the Academy. Despite her importance as a symbol and the delicate missions she undertakes, the Nightingale is not immune to this reality. Serving alongside the crew’s many tried-and-true Starfleet senior officers are the two- and three-year Ensigns and junior Lieutenants with fresh commissions. They will have to learn to work together and overcome the baggage and scars gained from recent events, or else prove to everyone that peace has too high a cost.
- The mission: in a galaxy full of mystery, perched on the edge of war, there is much danger waiting between the stars — the Nightingale and her crew is here to shine a light in those dark places. Equal parts diplomatic and humanitarian, our heroes’ mission puts their lives on the line in service to all those they come across — mending fences with those worlds the Federation has neglected or antagonized in its recent, pained past.
Game Name: Fate of the Federation
Setting/Scale: The Alpha Quadrant; the Nightingale; Regional, patrolling a sector of space; Contained, going to the source of a problem and solving it.
Current Issue: We Have Loved the Stars too Fondly to be Fearful of the Night
Impending Issue: The Threat of War with the Klingon Empire
Faces & Places:
- General Worrok, son of Duhlo: a respected and decorated Klingon warrior, with a love of exploration and a fierce imperial pride. He would represent the prevailing 28 years of Klingon characterization that we had experience with, and directly challenge our crew.
- Colonel Q’aeta, son of H’Lorr: a duplicitous Klingon schemer who believes in doing wrong in order to do what’s right. He would represent the image of the Original Series’ Klingons: quieter, more open to the idea of deceit. He was a threat, but a threat to whom the crew could actually speak.
- Commander Idowu Okoye: an enigmatic officer added to the cast to make for a more immediate, constant sense of danger within the crew. This Section 31 officer’s origins lie in the question: what precautions is the hyper-militarized Starfleet taking to protect its ships in a galaxy that it actively fears?
- Commodore Roshenko: a distant military figure, out of touch with the day to day difficulties of a crisis vessel. We did not want a treacherous or incompetent superior, framing missions and personifying duty — but we did want the anxiety of very different opinions, between the Commodore and our Captain.
- USS Nightingale: absolutely vital to our game. We knew we didn’t want an exploration game, and we knew we wanted to directly address the damage done to Starfleet’s reputation. A lot of talking lead us to this ship: a criss-relief vessel, retrofitted, not meant for a fight.